02 // Digital Human

Characters built for real-time worlds.

Character development, digital-human workflows, clothing, rigging, motion capture, animation, and Unreal Engine integration for cinematic and interactive experiences.

From character concept to finished real-time asset.

This section is designed for your strongest digital-human project. Replace the placeholder image with a final character render, Unreal Engine screenshot, or cinematic still.

Featured real-time digital human
Featured character image
assets/digitalhuman/featured-character.jpg

Production-ready character workflow.

Use this area to describe the character, the design objective, how the asset was created, how clothing and materials were handled, and how the final character was integrated into Unreal Engine.

Real-Time Target
Unreal Engine Final Runtime
Rigged Animation Ready
Optimized Game / Web / Film

A complete real-time character pipeline.

Keep this section focused on process. It shows that the final image is supported by a production workflow rather than being a single render.

01 // Character

Model & Identity

Character design, proportions, facial appearance, body setup, and source asset preparation.

02 // Clothing

Garment Development

Clothing construction, fit, retopology, materials, and real-time garment preparation.

03 // Rig

Rigging & Skinning

Skeleton integration, skin weighting, deformation cleanup, and animation testing.

04 // Motion

Animation & Mocap

Motion capture, retargeting, animation cleanup, Sequencer integration, and final performance.

A range of digital-human development.

Use these slots for different characters, clothing studies, facial work, crowd assets, or final production stills.

Character art supported by technical execution.

Character Creation

Modeling, facial work, body proportions, texture preparation, asset cleanup, and optimization for real-time use.

Blender
ZBrush
MetaHuman

Clothing & Materials

Garment construction, retopology, cloth preparation, materials, texturing, and production-ready clothing assets.

Marvelous Designer
Substance
Unreal Materials

Rigging & Performance

Skeleton transfer, skin weighting, animation retargeting, motion capture, Sequencer, and final runtime integration.

Mixamo
Motion Capture
Unreal Engine

Animation and performance in context.

Add a short reel, animation test, motion-capture edit, or Unreal Engine cinematic here.

Digital Human reel
assets/digitalhuman/digitalhuman-reel.mp4
Replace this text with the strongest production takeaway from the work: what was difficult, what you solved, what the final asset needed to achieve, and how your workflow improved the final real-time result.