Model & Identity
Character design, proportions, facial appearance, body setup, and source asset preparation.
Character development, digital-human workflows, clothing, rigging, motion capture, animation, and Unreal Engine integration for cinematic and interactive experiences.
This section is designed for your strongest digital-human project. Replace the placeholder image with a final character render, Unreal Engine screenshot, or cinematic still.
Use this area to describe the character, the design objective, how the asset was created, how clothing and materials were handled, and how the final character was integrated into Unreal Engine.
Keep this section focused on process. It shows that the final image is supported by a production workflow rather than being a single render.
Character design, proportions, facial appearance, body setup, and source asset preparation.
Clothing construction, fit, retopology, materials, and real-time garment preparation.
Skeleton integration, skin weighting, deformation cleanup, and animation testing.
Motion capture, retargeting, animation cleanup, Sequencer integration, and final performance.
Use these slots for different characters, clothing studies, facial work, crowd assets, or final production stills.
Describe the design, role, character pipeline, or technical challenge.
Use this card for another character, clothing variation, or final render.
Highlight a different production goal such as crowd use, performance, or optimization.
Show garment development, fabric treatment, material work, or Unreal shading.
Use a still from an animation test, motion capture session, or cinematic sequence.
End with a polished in-engine view that demonstrates final production quality.
Modeling, facial work, body proportions, texture preparation, asset cleanup, and optimization for real-time use.
Garment construction, retopology, cloth preparation, materials, texturing, and production-ready clothing assets.
Skeleton transfer, skin weighting, animation retargeting, motion capture, Sequencer, and final runtime integration.
Add a short reel, animation test, motion-capture edit, or Unreal Engine cinematic here.