Open GL testing with ThreeJS

This model was made in Adobe Fuse and animated with adobe Mixamo. My primary objective was to learn the capabilities of Fuse, Mixamo, Maya, Photoshop, HTML5, ThreeJS, and OpenGL. In this test, I determined that the resolution for a browser game must not exceed a 512px map for the character textures in order to maintain optimal performance on mobile devices. This particular model is using 2K maps for clothes and skin, which produces lag in a simple animation. ThreeJS provides a great visual performance interface that allows you to monitor your frames per second. With all the available pre-written codes, ThreeJS has become a great testing tool for me. I enjoy working with 3D and web, so the framework is a great addition to my tool kit.