A multidisciplinary body of work spanning Unreal Engine, architectural visualization, immersive design, digital humans, motion capture, virtual production, cinematics, and interactive technology.
Interactive Unreal Engine environments, real-time lighting, materials, cinematics, and client-facing architectural experiences.
Character design, digital-human workflows, clothing, motion capture, animation, and real-time character integration.
Browser-based real-time experiences, procedural games, audio tools, and experimental Three.js interfaces.
I am a multidisciplinary real-time 3D designer with professional experience spanning architectural visualization, interactive development, VR and AR, virtual production, character workflows, UX/UI, motion graphics, cinematography, and digital media.
My work combines design, technology, storytelling, and production to transform ideas into interactive environments, cinematic experiences, digital products, and real-time visual systems.
Available for senior-level opportunities in Unreal Engine, real-time 3D, architectural visualization, immersive design, and virtual production.